Hi, I'm Gabriel Areas Developer

Computer Science Junior at the University of Florida with a passion for C++ and low-level development

Gabriel Areas

About Me

Who I Am

I'm a Computer Science Junior with a passion for creating efficient and maintainable software. I am particularly interested in low-level graphics programming and embedded systems.

With 3 years at UF I have worked on a variety of projects from linux memory management to full stack cloud development.

Outside of coding, I enjoy the outdoors, skateboarding and traveling, aswell as contributing to open-source projects. I believe in continuous learning and staying updated with the latest technology trends.

My Approach

  • check_circle Clean, maintainable code architecture
  • check_circle Performance optimization focus
  • check_circle Agile development methodology
  • check_circle AI-driven development and tooling
  • check_circle Continuous integration and deployment
  • check_circle Security-first development

My Technical Skills

C++

Python

Java

Node.js

Docker

JavaScript

OpenGL

Git

database

SQL

Embedded Systems

Projects

3D Graphics Engine

3D Graphics Engine

Custom-built 3D rendering engine in C++ leveraging OpenGL, featuring model loading, real-time lighting, and object manipulation (translation, rotation, scaling). Designed to visualize complex 3D scenes and demonstrate mastery of low-level graphics programming.

Open GL C++ C GIT
Skate Spot Finder

Skate Spot Finder

Interactive web app built with HTML, CSS, and JavaScript to map and share skate spots around the University of Florida. Integrated Leaflet Maps API for dynamic geolocation visuals and deployed a full-stack workflow from design to production.

JavaScript HTML Leaflet.js
Solar Guard

Solar Guard

IoT prototype that monitors UV exposure in real time using Arduino and UV sensors. Firmware written in C++ drives LED/speaker alerts, while a custom 3D-printed enclosure houses the system—combining embedded systems, IoT, and hardware design.

C++ Embedded IoT CAD
Pseudo-3d-engine

Pseudo-3d-engine

Developed a pseudo-3D rendering pipeline with fully custom math, rasterization, and rendering routines. Built from scratch without external libraries for low-level control over projection, transformations, and scene rendering.

C++ SFML
Minesweeper

Minesweeper

Recreated the classic Minesweeper game entirely from scratch in C++ using the SFML graphics library. Implemented full game logic, state management, and a custom rendering system to deliver an interactive, polished desktop application.

C++
Film Finders

Film Finders

Command-line tool that recommends movies by analyzing 100k+ ratings with custom algorithms. Implements efficient data parsing, search, and ranking techniques to deliver personalized suggestions based on user preferences.

Python C++

Get In Touch

Contact Information

email
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Location

Miami, FL

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